﻿using UnityEngine;

namespace winS.Unity.Rendering
{
    /// <summary>
    /// 表示固定宽高比渲染执行器
    /// </summary>
    public interface IFixedAspectRenderExecutor
    {
        /// <summary>
        /// 执行渲染
        /// </summary>
        /// <param name="rect">渲染相机应该使用的 <see cref="Rect"/></param>
        public void Execute(Rect rect);
    }
}